Ken Levine

About Ken Levine

Who is it?: Actor, Writer, Director
Birth Day: September 01, 1966
Occupation: Video game designer, creative director, author, screenwriter
Known for: BioShock BioShock Infinite System Shock 2 Thief: The Dark Project

Ken Levine Net Worth

Ken Levine was born on September 01, 1966, is Actor, Writer, Director. Ken Levine is an actor and writer, known for BioShock (2007), BioShock Infinite (2013) and BioShock Infinite: Burial at Sea (2014).
Ken Levine is a member of Actor

💰 Net worth: Under Review

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Biography/Timeline

1912

BioShock Infinite is set in 1912, where main protagonist Booker Dewitt must travel to Columbia, a flying city that has no fixed location and rescue a girl named Elizabeth and bring her back to New York. No motivation is given as to why Booker must do this except the cryptic words "Bring us the girl, and wipe away the debt." Booker arrives at Columbia to find an American Exceptionalist city dedicated to hailing the Founding Fathers that is led by a religious zealot known as Father Comstock.

1960

BioShock is set in 1960, where the player controls a man named Jack who is the sole survivor of a plane crash near a mysterious lighthouse in the mid-atlantic. Jack finds a bathysphere and takes the submersible down to an underwater city called Rapture, a city that was dedicated to the pursuit of a perfect free market economy. The city has fallen into ruin due to the city's social implosion and Jack must find a way to survive against the crazed inhabitants and escape.

1995

Levine was born in Flushing, New York to a Jewish family. He considers himself an atheist. He studied drama at Vassar College in Poughkeepsie, New York before moving to Los Angeles to pursue a film career, writing two screenplays. In 1995, he was hired as a game designer by Cambridge, Massachusetts-based Looking Glass Studios after replying to a job ad in Next Generation Magazine. At Looking Glass, Levine worked with pioneering designer Doug Church to establish the initial fiction and design of Thief: The Dark Project.

1997

In 1997, following his work on Thief, Levine left Looking Glass along with two coworkers, Jonathan Chey and Robert Fermier, to found Irrational Games. The studio's first game was System Shock 2, an early Hybrid of a role-playing game and first-person shooter. System Shock 2 is the sequel to Looking Glass' System Shock (1994). Levine served as lead Writer and designer, and the game shipped in 1999 to critical acclaim.

2004

Although Tribes: Vengeance, SWAT 4, and Third Reich all shipped within a year of one another in 2004 and 2005, Irrational Games had been working in preproduction on the first-person shooter BioShock, the studio's most ambitious game at that point, since 2002. The game went through numerous revisions to its premise and gameplay, and was released in August 2007. In 2005, Levine, Chey, and Fermier sold Irrational Games to publisher Take-Two Interactive. Take-Two Interactive changed their name to 2K, just as BioShock was released. BioShock was a critical and commercial success, and is considered one of the best games of all time. The BioShock franchise has sold over 8 million units to date.

2008

In 2008, Levine delivered the keynote address at the Penny Arcade Expo in Seattle, discussing his youth as a nerd in the 1970s and how it impacted the path of his career.

2013

In June 2013, Levine had been confirmed to be writing the script for a new film version of the dystopian science fiction novel Logan's Run. However, he was later dropped from the project.

2014

On February 18, 2014, Levine announced that Irrational Games would be closing down, with fifteen members of the staff to follow Levine to focus on digital only, narrative-driven games for Take-Two. Levine stated in a 2016 interview that the stress of managing Infinite's development had affected his health and personal relationships, and rather than stay on to lead an even larger BioShock game, opted to depart from it. Levine's current project involves a concept of "Narrative Legos" that can be used to create an endlessly-replayable story-driven video game.

2016

In April 2016, Levine stated he was working with Interlude to write and produce the pilot episode for an interactive, live-action series based on The Twilight Zone, which will be published by CBS.

2017

On February 23, 2017, Irrational Games was rebranded as Ghost Story Games, founded by 12 of the former Irrational members with Levine remaining as President and creative Director.